Second Life
Second Life is a three-dimensional, multi-user virtual environment that has become popular because of instructional potential in professional development and higher education settings.
There are virtual churches, mosques, and synagogues; virtual dojos (martial arts practice areas); virtual coffee shops and virtual concert venues. Members of Second Life run a vast number of businesses that sell items such as clothing, furniture, pre-fabricated buildings, and artwork. Second Life allows instructional designers the ability to create models that learners interact with through their avatars. So, it is a very interactional tool for English language learners!
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