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Haziran, 2021 tarihine ait yayınlar gösteriliyor

Podcast

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A podcast is a series of spoken word, audio episodes. All of the episodes focuse on a particular topic or theme, You can find podcasts about countless topics. Also, it can be used in language learning classrooms, in which we need to make  the students more interested in the classes, to have a more effective learning. Plus, it is as easy to produce your own podcast as listening that is already being prepared!  Here's a Podcast example I created about having a more effective language learning process:  Podcast example

Virtual Reality

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  Virtual Reality (VR) is the use of computer technology to create a simulated environment.  By simulating as many senses as possible, such as vision, hearing, touch, even smell, the computer is transformed into a gatekeeper to this artificial world. The only limits to near-real VR experiences are the availability of content and cheap computing power. Virtual reality can improve education by providing students with memorable and immersive experiences that would otherwise not be possible, it can all take place within the classroom. VR is accessible to every student and can be easily monitored by teachers. Virtual experiences have the power to engage and inspire students in a unique and powerful way.  Here's a video about how Virtual Reality can help education:  https://www.youtube.com/watch?v=YtWStM1oMPU

Thinglink

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ThingLink is tool to use technology to make education more engaging. It allows teachers to turn any image, video, or 360-degree VR shot into a learning experience. It allows for the addition of icons, or 'tags,' which can pull in or link off to rich media.  Aside from the tagging system that works well to accelerate   media with a level of depth that makes typical slideshow presentations feel very old fashioned, ThingLink also has a powerful language tool. The virtual reality tool is a great way to show a guided tour of an area without the need for actual teacher presence or a physical trip to the place. Here's an example I created on Thinglink about where you can visit when you go to Istanbul:  Thinglink example

Sutori

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Sutori is a collaborative tool for creating and sharing interactive timelines and presentations. Teachers can create classes and in order for their students to join the class, they can send students codes to access shared timelines and create their own. There are many options for adding content to the timeline, including text, images, videos, links, quiz questions, and more.  Sutori is easy to learn and a great helper for interactive learning!  A tutorial for people who has not used Sutori before:  Sutori Tutorial Here is an example I created on Sutori:  https://www.sutori.com/story/likes-and-dislikes--UFsMQEbMT2VSUcctSAFSfoZU

Web 2.0 Tools in English Language Learning

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Teachers look for ways to make the education process more productive and collaborative. Web 2.0 tools can help teachers with this. Web 2.0 tools are fast, mainly free and fun!   Some Web 2.0 tools and how you can use them in your classes explained below: 1. Mondly:                                                         Language learning is a challenging process and it requires lots of practice. Mondly is a language learning app that can help you with this rough process.  The Mondly app uses a combination of course materials, augmented reality and chatbots to help learners master a new language. Mondly currently support 41 languages that can be used in any combination.  You can learn Spanish through Korean, or however you like!   2. Busuu:                               Busuu is a paid app that encourages your speaking skills by helping you to practice the language out loud with its  speech recognition tool . You can choose your own level in English(A1-B2, etc.). You can also choose  gr

Augmented Reality

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Augmented reality is a Web 3.0 tool that   is an enhanced version of the real physical world that is achieved through the use of digital visual elements, sound, or other sensory stimuli delivered via technology. With the help of augmented reality (AR), educators are able to improve learning outcomes through increased engagement and interactivity. If you move your mobile camera to space, AR enables you to see a computer-generated object on your screen. Altogether, it happens in real time while you view it from your camera. This technique can enable students to learn in a more interactive environment. Another aspect of the AR experience is that it includes both digital reality and existing reality. So, it doesn't replace the complete environment with the virtual; rather, it integrates virtual objects into the real world.  To learn more about Augmented Reality, you can check  AR in education   To see the examples of using Augmented Reality in classes and its advantages, you can visi

Stroybird

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Storybirds are short, art-inspired stories you make to share, read, and print. It is a collaborative and storytelling website. Storybird was designed to allow children to work with parents and friends in creating art-inspired stories to share and save. It is also now a very popular tool to for use by teachers with their students. Storybird encourages creativity and is a web tool that supports working collaboratively. The final product can be printed, watched on screen, or shared in an online library with the world. You also have the option to keep it private on the network. You can check the link blow to reach a storybird example:   storybird example

Powtoon

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Powtoon is a slide-based format that allows presenters some control over how they present their information.  PowToon has the potential to be a powerful animated presentation tool. Powtoon allow users to add text, images, simple animations, short videos, stickers, transition effects, borders, and more. Users can search for images and videos on PowToon, or they can upload or import their own.    Here is an animation created on Powtoon: powtoon example

Second Life

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Second Life is a three-dimensional, multi-user virtual environment that has become popular because of instructional potential in professional development and higher education settings.  There are virtual churches, mosques, and synagogues; virtual dojos (martial arts practice areas); virtual coffee shops and virtual concert venues. Members of Second Life run a vast number of businesses that sell items such as clothing, furniture, pre-fabricated buildings, and artwork.  Second Life allows instructional designers the ability to create models that learners interact with through their avatars. So, it is a very interactional tool for English language learners!  For further details, you can check the link below: https://www.youtube.com/watch?v=kvME4fMzB_w

Mindmeister

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  Mindmeister is a collaborative, knowledge-based mind mapping tool that students can use to understand and make connections between concepts, ideas, and information. Mind maps help users collect ideas and facts based on a given topic. Mindmeister has many applications beyond mind mapping, including creating to-do lists, project planning, designing timelines, and brainstorming. Here's an example I prepared about modals. Teachers can create these kind of maps while getting ready to the class or could ask for their students to create mind maps about the topics they learn.

Biteable

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  Biteable  is a web-based tool that allows you to create ideos that you can add to your classroom to share with your students and make your lessons more interesting and engaging. Students love animated characters and teaching them with the help of these videos can be of great use for you all. Biteable can make it easier for kids to understand key topics, create instructional guides and tutorials to share with students.

Kahoot

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  Kahoot! is a cloud-based quiz platform that is ideal for students and teachers. It works for hybrid learning and flipped classroom situations by making learning fun and engaging. You can create your own quiz or use the quizzes other users created. At its most basic, Kahoot! offers a question and then optional multiple choice answers. This can be accompanied with rich media such as images and videos to add more interactivity.  It’s very ideal for online education as well! You can create these kind of quizzes for you students. You can also set the timing for each question. Kahoot! can help you with quick assessment whether your students keep up with the lesson as well.

Pixton

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  It’s crucial to create   increase motivation of students in the classes. Using Web 2.0 tools can make the classes student centered, motivating, increasing self reliance and autonomy, and allowing for real world tasks.  Pixton is one of these Web 2.0 tools. Pixton allows its users to create comics. The website has a tutorial that runs the first time you access the program. You are allowed to choose a background create an avatar for yourself and you can edit your characters however you like, there are many options!   You can create your own assignments or borrow from pre-existing ones. There are a variety of layouts to suit your instructional needs including timelines, mind maps, and storyboards. Pixton also allows for a lot of creativity. You can upload your own images for the background, you also have direct access to creative commons images. Here is an example that I prepared. In our English lessons, we can create these kind of dialogues to our students and shom them different usin

Seesaw

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 Seesaw is a platform that enables you to create learning tasks and assignments for students.  The assignments can include videos, photos, text, images and files. Like Google Classroom, Seesaw gives t eachers the opportunity to create a class blog, communicate with students and families. Parents also may join in these classes. A translation tool is also usable for parents so Seesaw can be very helpful for ESL classes.  You can make an annoucement, assign activity and post student work. Here is an assignment I created on Seesaw. My students can add response to this assignment and I can see who send their homeworks. Seesaw also allows teachers to record their voices while creating the assignment. Also, the teacher is able to build digital portfolios for each student, which grow over time as the students add more content. So, teachers can keep up with how each student is doing in the class.    

Quizlet

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In English Language Teaching classrooms, it is crucial to practice the language.  Quizlet’s mission is to help students practice what they’re learning. In Quizlet, information is organized into “study sets” that users like teachers or students add to their accounts. Quizlet can also be very useful for other classes.    Here, I prepared a set about the appearances. I can add more vocabulary to the set so that my students can work on them. When they click on the card, they can see the meaning and the photo related to the vocabulary. This tool can help students have more effective learning and code the words with the help of the photos in their minds! Students can also study for the exams with the help of Quizlet.  

Canva

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 Canva is a free graphic design program. It's a tool that allows you to make invitations, business cards, Instagram posts and more!  You can even upload your own photos and add them to Canva's templates. It's like a basic version of Photoshop that's free and doesn't require extensive photo editing knowledge to use. Also, Canva offers free tutorials for graphic design and branding! Here, I prepared a tamblet example made on Canva. To make my students more conscious about the Climate Change and use English in the process, I may want them to prepare tamblets like these.   Students can use Canva to design and create their own learning portfolios to better visualize their learning. Canva can be used for preparing presentation and lecture slide creation. Students can work collaboratively. They can create a group of up to 10 members for free. They can also engage in peer review by liking, commenting on, and editing one another’s work.

Socrative

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Socrative is a tool that allows you to create some simple quizzes. It's a cloud based student respond system. Quizzes can be true/false, multiple choice, graded short answer or allow open-ended short responses.  There’s also a gaming feature: the “Space Race” feature can set up a quiz so that teams of students can compete against one another to launch rockets into space. After sharing the code with your students, students can start the test. You can also put a time limit. You can see who gave the correct and wrong answers. On the menu, with the help of 'create new' button, you can start preparing a new quiz. Here, in this photo, I started preparing a quiz. I started with a multiple choice question and I can add a different type of question next. I can also add a photo related to my topic.  You can prepare some quick quizzes about the unit and that day's topics. You can prepare vocabulary quizzes. As students can set the time according to them, and give feedbacks in an

Web 2.0 Tools and Second Language Learning

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  We live in an era that is surrounded by technology. As our students engage with technology all the time, the way they learn change and they expect technology to be more involved in our lessons. Technology motivates and attracts to their attention. To make the lessons fun, we can use different kinds of Web 2.0 tools in our lessons.  Here's a Trello board about the tools we can make use of in education:  https://trello.com/b/FxDyO7WQ/web-20-tools-for-teaching#